Curated software, frameworks and platforms for sound-related practices.
4 entries
Tools
Audiokinetic
Wwise is an audio middleware suite for interactive media and games. It comprises a graphical authoring tool and a cross-platform sound engine, with components for spatial audio, interactive music, dynamic mixing, and integrated platform support, used in game audio production, automotive sound, and location-based entertainment.
Epic Games
MetaSounds is the procedural audio system in Unreal Engine 5, providing audio designers with node-graph control over DSP graph generation for sound sources. It supports sample-accurate triggers, runtime modification via the MetaSound Builder API, and integrated spatialization, used in game audio, interactive media, and real-time virtual production.
GoldFire Studios
howler.js is a JavaScript audio library defaulting to the Web Audio API with HTML5 Audio fallback. It provides a unified API for sound playback, sprites, fades, stereo panning, and 3D spatial audio with cone attributes, used in browser games, interactive web experiences, and Facebook Instant Games.
atmoky
atmoky trueSpatial is a plug-in suite for binaural and spatial audio rendering in game engines and audio middleware. It provides a perceptually-optimised spatialiser, externalisation, source occlusion and directivity, near-field effects, and Ambisonic rendering up to higher orders, used in game audio, VR, and XR production.