Wwise
Audiokinetic
Wwise is an audio middleware suite for interactive media and games. It comprises a graphical authoring tool and a cross-platform sound engine, with components for spatial audio, interactive music, dynamic mixing, and integrated platform support, used in game audio production, automotive sound, and location-based entertainment.

History & Background
Founded in 2000 by Martin H. Klein in Quebec City; acquired by Sony Interactive Entertainment in January 2019. Integrates with Unity, Unreal Engine, Godot and proprietary engines. Free Indie license available for projects with budgets under USD 250K.
Tool Type
Framework / SDK
License
Freemium
Functions
Spatial MixingAuthoringSynthesis
Platforms
WindowsmacOSLinuxiOSAndroid
Status
Actively Developed

