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Playing in the dark: How spatial audio helps create a video game without graphics

Kasson Crooker analyzes the design of “Rocococo Audiogame Fantastique” and creating an “audiogame” experience through the use of 3D audio and clever sound design.

PublishedJune 20, 2024
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Playing in the dark: How spatial audio helps create a video game without graphics

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Kasson Crooker

Kasson Crooker

About the author

Kasson Crooker

Kasson Crooker is an audio-technologist focused on creating interactive experiences at the intersection of music and technology. Over his 30-year career, he has helped produce music video games like Guitar Hero and RockBand as well as music-VR apps like (m)ORPH and Saturnine. He has helped evangelize spatial audio technologies at companies like THX and Microsoft. An accomplished musician, Kasson has scored an indie film and released over 20 albums of electronic music in various styles.

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