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Audio Design in XR: Practical Advice, Common Mistakes, and Techniques

Being a sound designer in the XR industry for over 8 years, I’ve tried many different things. Some worked, some failed. Some worked for a period of time and then the technology changed and I had to revisit what I thought I knew. Here are some of the insights I gathered over time. 

PublishedJanuary 30, 2025
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Audio Design in XR: Practical Advice, Common Mistakes, and Techniques

© Shirly Spikes

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Shirly Spikes

Shirly Spikes

About the author

Shirly Spikes

Shirly Spikes is a professional musician, sound designer, and audio engineer specializing in spatial audio and 360 immersive sound. She founded her company Virtuo Studios after winning Reality Virtually Hackathon in 2017 as top 10 innovative ideas. She managed the Immersive Technology Lab at Berklee College of music and taught dozens of students how to build immersive experiences. Her leadership skills got her to win several awards for her VR applications including Unity award and BSO(Boston Symphony Orchestra) award. Her recognition in the XR world led her to become a public speaker and advocate of immersive technology. Nowadays she works as an Interactive audio developer at Magic Leap and worked on developing Magic Leap 2 - the most immersive AR headset for enterprise.Shirly Spikes is a professional musician, sound designer, and audio engineer specializing in spatial audio and 360 immersive sound. She founded her company Virtuo Studios after winning Reality Virtually Hackathon in 2017 as top 10 innovative ideas. She managed the Immersive Technology Lab at Berklee College of music and taught dozens of students how to build immersive experiences. Her recognition in the XR world led her to become a public speaker and advocate of immersive technology. After years of working as an Interactive audio developer at Magic Leap, she transitioned to being the lead audio designer for Magic Leap and worked on developing Magic Leap 2 - the most immersive AR headset for enterprise.

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