Curated software, frameworks and platforms for sound-related practices.
6 entries
Tools
Sam Aaron
Sonic Pi is a code-based music creation and live coding environment using a Ruby-derived domain-specific language. Built on the SuperCollider audio engine, it provides synth definitions, sample playback, FX chains, and live-loop primitives, used in classroom computing education, live coding performance, and electronic music composition.
POLYTOPE KK
FOAM is a real-time bubble-acoustics and foam-synthesis plug-in based on direct physical modelling of gas-liquid interactions. It models 11 acoustic stages of a bubble's life across up to 16,384 simultaneous voices on multi-core CPUs, with physics-driven parameters for liquid identity, foam topology, and population dynamics, used in sound design, electroacoustic composition, and experimental music.
INA grm
GRM Tools Atelier is a modular environment for creative sound manipulation and generative synthesis. It comprises freely chainable processor and modulator modules — including granular sample playback, spectral filtering, pitch shifting, multi-tap delay, and comb filtering — with a polyadic modulation engine and unbounded multichannel processing, used in electroacoustic composition, sound design, and immersive audio.
Csound community
Csound is a sound and music computing system and domain-specific programming language for audio synthesis, processing, and composition. It provides an orchestra/score model with over 1500 opcodes including dedicated Ambisonic opcodes, used by composers, researchers, and educators across desktop, mobile, embedded, server, and web platforms.
ChucK community
ChucK is a programming language for real-time sound synthesis and music creation with a strongly-timed, concurrent programming model. It supports on-the-fly code modification, MIDI, OSC, HID, and multi-channel audio, with extensions for AI (ChAI), graphics (ChuGL), Unity (Chunity), and the web (WebChucK), used by composers, researchers, and live coders.
Anukari, LLC
Anukari is a 3D physics-based synthesiser and effects processor that builds instruments from networks of masses and springs in a real-time interactive 3D simulation. Sources include mallets, plectrums, bows, oscillators, and audio inputs picked up by virtual microphones; full MPE and MTS-ESP microtuning are supported, used in experimental sound design, physical-modelling composition, and live performance.