logo

Technology Case Study: MPEG-H Audio in Soccer Broadcasting

This practical report explains the technical implementation of the broadcast of the 2022 FIFA World Cup in two variants, firstly as a revolutionary broadcast transmission and secondly as a streaming service for a specially developed app. It also shows how soccer broadcasts can be made more efficient and attractive using machine learning and MPEG-H audio.

PublishedJuly 23, 2024
Share
Technology Case Study: MPEG-H Audio in Soccer Broadcasting

© Fraunhofer IIS

No article content yet.

Aimée Moulson

Fraunhofer IIS

About the author

Aimée Moulson

Aimée Moulson graduated from the University of Huddersfield with a degree in Music Technology and Audio Systems. After working as an engineer in the broadcast industry, Aimée received her M.Sc in Broadcast Engineering from Birmingham City University. Since 2021 she has worked at Fraunhofer IIS as a Sound Engineer, producing immersive and object-based content for the MPEG-H Audio ecosystem. She specializes in immersive audio for sports productions and systems integration for Next Generation Audio workflows.

Loading author details...
Loading similar articles...